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Chess for three rules. Chess for three - rules, how to play, arrangement Rules for one of the options

Who played? Interesting? I understand that there are no uniform rules for this game? Here is one of the rules:


1.1. The color of the figures is determined by lot.
1.2. White pieces are placed on fields from A to H, red on fields from A to N, black on fields from H to N (see Figure 1).
1.3. The white king is placed on square E1, the red king on D12, and the black king on K8 (the kings are placed vertically opposite the opponent's queen).
1.4. The game starts with white, then red's move and black's next move (turn order clockwise).

Piece moves

2.1. All pawns can make the first move one or two squares.
2.2. All pieces and pawns move according to the same rules as in ordinary chess, along verticals, horizontals and diagonals, which simply have curved lines (see Figure 2).

2.3. Pawns that reach the last square are transformed into any piece other than the king, at the player's request.

Checkmate the king

3.1. The player who receives checkmate is eliminated from the game and takes the lowest 3rd place.
3.2. The king of the player receiving checkmate is removed from the board.
3.3. If there is an revealed check or a double check and you find it difficult to determine who checkmated, see “Revealed check. Who checked checkmate.”

Continuation of the game

4.1. All pieces of the player who received checkmate, except for the king, remain in their places and now belong to the player who checkmated.
4.2. A player who owns pieces of two colors makes each next move with only one piece of any color, and now they cannot hit each other.
4.3. If one of the two remaining players gets checkmated, he takes 2nd place, and the one who checkmated is in 1st place.

5.1. A player who finds himself in a stalemate stops the game.
5.2. All pieces of the player who ends up in a stalemate remain on the board without the right to move.
5.3. If the pieces of the one caught in the Patam interfere with the passage of the pieces of the remaining participants in the game, they can beat them, with the exception of the king, who remains motionless and untouchable until the end of the game.
5.4. Any pieces can come close to the king caught in Stalemate, except for other kings.
5.5. If another player ends up in a stalemate, or they agree to a draw, then the game ends in a tie between the three players.
Hourglass allows you to add dynamics to the game and maintain its fun content.
Some recommendations

6.1. It should be especially noted that the piece of one of the players can checkmate the second player while being covered by the pieces of the third player.
6.2. After you have made a move, the second player can attack your piece, and the third player can declare check on you. Your figure is lost.
6.3. Place pieces in bundles under the protection of other pieces.
6.4. The main thing in the game is attentiveness, non-standard solutions and tactical cunning.
6.5. If it happens that the third player does not show up, you can still play chess for three and get a fun boost from the game. Do not expose one of the sets of pieces and play on a chess board “for three” with two people.


More options:

Boards with triangular squares

An example of such a game is chess, patented in 2001 by St. Petersburg resident Nikolai Kulakov, on a board in the shape of a six-pointed star, divided into triangular squares.


Playing field of a chess table for three with triangular squares
Also known are chess with a board in the shape of a hexagon with a side of five triangles, which was patented in 2008 by Izhevsk resident Ilshat Tagiyev.

Differences from traditional chess for two:
constructing figures in the corner of a hexagon;
the coordinate of each cell is set through an intuitive division of the playing field. (The playing field is divided into three colors of the “kingdom”: White, Black, Red clockwise, each kingdom is divided into five “administrative entities” - JSC: “Village”, “Suburb”, “City”, “Palace”, “Throne” ", in each AO, the triangle cells are numbered from left to right of the player playing for this color. For example, “Red Village 14” - KS14, “White Tron 2” - BT2.)
“Diplomacy” is used (“Rule of Neutrality”, “Vassal Dependency”, “Mastering the Enemy Army”);
each set of pieces has two more pawns;


Special case with a pawn:
The pawn can move in all directions along “vertical-horizontal” lines. (Therefore, each pawn can be directed against all opponents. A pawn at the opposite end of the playing field does not rest against the edge, and therefore there is no promotion of a pawn to a queen. A pawn can return “backwards”, move “sideways”.)
a pawn can make a double move many times without capturing in any direction if it is in a “city”, “palace”, “throne”.
two pawns can protect each other if both are outside their “city”, “palace”, “throne”;
a pawn cannot capture an enemy piece that is in the “city”, “palace”, “throne” of the color of this pawn. (Therefore, defense must be built by pushing pawns into the “suburb”, “village” and further into enemy territory. Since two pawns located in their “city”, “palace”, “throne” cannot defend each other.)

Common features with traditional chess for two:
all the figures are the same and move the same way, if we take into account the replacement of square cells with triangular ones. (Adjacent cells of the same color as the given one are “diagonals.” Neighboring cells of the opposite color are “vertical-horizontal.”)
pawns stand in front of the pieces, and the pieces are protected by all pawns during the initial formation;
the geometry of the playing field is not distorted, the number of neighboring cells does not change when the figure moves (not counting the edges of the playing field).
in traditional chess there are 8 adjacent cells around a cell - 4 for each player. In this version of chess for three, there are 12 adjacent squares around a cell - also 4 for each player.


+

And there are also these!

Well, in theory, here they are

It’s interesting that no one has yet thought of some kind of endless tape :-)

Chess for three

Chess for three players on a hexagonal board with quadrangular fields

Chess for Three is a family of chess variations. designed specifically for three-player play. Refers to coalition games. There are many variations of chess for three players.

As a rule, they use a non-standard board. For example, a hexagonal board. a board with cells - regular triangles or a three-sided one with quadrangular cells connected in the center of the board in a special way.

The problem of balance in three-way chess

Designing successful versions of chess (and other games) for three players is especially difficult because the imbalance created when two people team up against one is usually too great for the attacker to handle. Some variants get around this problem by introducing a rule of play until the first checkmate: the game ends as soon as one of the players is checkmated, the winner is only the one who checkmated, and the loser is not only the checkmate, but also the third player.

Another option for solving the problem of insurmountable imbalance in collusion in games with more than two players, but at the same time maintaining the possibility of cooperation, is to introduce a special “neutrality rule”:

The player whose turn it is to move can attack a given opponent only if that opponent attacked him on his previous turn or if that opponent was not attacked by a third player on his previous turn. .

The "neutrality rule" prohibits a player from attacking an opponent if he has previously been attacked and responds to that attack, thus eliminating the possibility of a coordinated sequential attack by two third players. Since the walking role moves in a circle, each player's turn limits the attacking options for other players.

Three-sided boards

A relatively popular variant of the game was patented in 1972 by the founder of the Mars Society, Robert Zubrin. From time to time, other people claim credit for this variant.

However, the existence of a patent dated 1972 puts everything in its place, since applicants, as a rule, claim that the age of “their invention” is significantly younger. Below are the rules for this option.

Rules for one of the options

The rules resemble the standard ones, but take into account the modified geometry of the board. Each player has 16 pieces.

Pawn. like ordinary chess, it moves forward vertically and hits diagonally. In the center the pawn has three squares under attack. Half the pawns go left, half go right.

Elephant. as in ordinary chess, he moves and hits diagonally. Diagonals are broken lines consisting of segments - diagonals of cells of the same color. Thus, from the corner square of the board the bishop can move to both other corner squares of the same color.

Rook. as in ordinary chess, it moves and hits horizontal and vertical lines. Horizontals and verticals are broken lines consisting of segments connecting opposite sides of cells.

The horse's move. two cells horizontally, then one vertically; or two vertically, then one horizontally. Jumps over figures.

The queen moves like a bishop and like a rook.

The right to make the first move is determined by lot. The move then proceeds clockwise. All pieces of the player who was checkmated first, except the king, remain in their places and go to the player who checkmated, after which the game continues.

A player who owns pieces of two colors makes each next move with only one piece of any of the two colors, and they can no longer hit each other.

Boards with triangular squares

An example of such a game is chess, patented in 2001 by St. Petersburg resident Nikolai Kulakov, on a board in the shape of a six-pointed star, divided into triangular squares.

Variant of a chess table for three with triangular squares

Playing field of a chess table for three with triangular squares

Also known are chess with a board in the shape of a hexagon with a side of five triangles, which was patented in 2008 by Izhevsk resident Ilshat Tagiyev.

Differences from traditional chess for two:

constructing figures in the corner of a hexagon;

the coordinate of each cell is set through an intuitive division of the playing field. (The playing field is divided into three colors of the “kingdom”: White, Black, Red clockwise, each kingdom is divided into five “administrative entities” - JSC: “Village”, “Suburb”, “City”, “Palace”, “Throne” ", in each AO, the triangle cells are numbered from left to right of the player playing for this color. For example, “Red Village 14” - KS14, “White Tron 2” - BT2.)

“Diplomacy” is used (“Rule of Neutrality”, “Vassal Dependency”, “Mastering the Enemy Army”);

each set of pieces has two more pawns;

Special case with a pawn:

The pawn can move in all directions along “vertical-horizontal” lines. (Therefore, each pawn can be directed against all opponents. A pawn at the opposite end of the playing field does not rest against the edge, and therefore there is no promotion of a pawn to a queen. A pawn can return “backwards”, move “sideways”.)

a pawn can make a double move many times without capturing in any direction if it is in a “city”, “palace”, “throne”.

two pawns can protect each other if both are outside their “city”, “palace”, “throne”;

a pawn cannot capture an enemy piece that is in the “city”, “palace”, “throne” of the color of this pawn. (Therefore, defense must be built by pushing pawns into the “suburb”, “village” and further into enemy territory. Since two pawns located in their “city”, “palace”, “throne” cannot defend each other.)

Common features with traditional chess for two:

all the figures are the same and move the same way, if we take into account the replacement of square cells with triangular ones. (Adjacent cells of the same color as the given one are “diagonals.” Neighboring cells of the opposite color are “vertical-horizontal.”)

pawns stand in front of the pieces, and the pieces are protected by all pawns during the initial formation;

the geometry of the playing field is not distorted, the number of neighboring cells does not change when the figure moves (not counting the edges of the playing field).

in traditional chess there are 8 adjacent cells around a cell - 4 for each player. In this version of chess for three, there are 12 adjacent cells around a cell - also 4 for each player.


Chess for three

Game board option

Chess for three players on a hexagonal board with quadrangular fields

Chess for three- a family of chess variants designed specifically for three-player play. Refers to coalition games. There are many variations of chess for three players. As a rule, they use a non-standard board. For example, a hexagonal board, a board with squares - regular triangles, or a three-sided board with quadrangular cells connected in the center of the board in a special way.

Designing successful versions of chess (and other games) for three players is especially difficult because the imbalance created when two people team up against one is usually too great for the attacker to handle. Some variants get around this problem by specifying that only the checkmate is considered the winner, and the loser is not only the checkmate, but also the third player.

Rule of Neutrality

Another option for solving the problem of insurmountable imbalance in collusion in games with more than two players, but at the same time maintaining the possibility of cooperation, is to introduce a special “neutrality rule”:

If the second player attacked the first OR if the third player did not attack the second player, the first player can attack the second player.

In this case, the “first” is the player who is making a move at the moment. And “second” and “third” are two other players in any role.

This “neutrality rule” does not allow the “first” player, at the same time as the “third” player, to cut the pieces of the “second” without his consent (in the form of cutting a piece of the potentially neutral “first” player with the previous move). Since the rule's "first player" role moves in a circle, each player's turn determines the attacking opportunities for the other players.

Three-sided boards

A relatively popular variant of the game was patented in 1972 by the founder of the Mars Society, Robert Zubrin. From time to time, other people claim credit for this variant. However, the existence of a patent dated 1972 puts everything into perspective, since applicants, as a rule, claim that the age of “their invention” is significantly younger. Below are the rules for this option.

Rules for one of the options

The rules resemble the standard ones, but take into account the modified geometry of the board. Each player has 16 pieces.

  • The pawn, like ordinary chess, moves forward vertically and hits diagonally. In the center the pawn has three squares under attack. Half the pawns go left, half go right.
  • The bishop, as in ordinary chess, moves and hits diagonally. Diagonals are broken lines consisting of segments - diagonals of cells of the same color. Thus, from the corner square of the board the bishop can move to both other corner squares of the same color.
  • The rook, as in ordinary chess, moves and attacks along the ranks and ranks. Horizontals and verticals are broken lines consisting of segments connecting opposite sides of cells.
  • Knight move: two cells horizontally, then one vertically; or two vertically, then one horizontally. Jumps over figures.
  • The queen moves like a bishop and like a rook.

The right to make the first move is determined by lot. The move then proceeds clockwise. All pieces of the player who was checkmated first, except the king, remain in their places and go to the player who checkmated, after which the game continues. A player who owns pieces of two colors makes each next move with only one piece of any of the two colors, and they can no longer hit each other.

Boards with triangular squares

An example of such a game is chess, patented in 2001 by St. Petersburg resident Nikolai Kulakov, on a board in the shape of a six-pointed star, divided into triangular squares.

Variant of a chess table for three with triangular squares

Playing field of a chess table for three with triangular squares

Also known are chess with a board in the shape of a hexagon with a side of five triangles, which was patented in 2008 by Izhevsk resident Ilshat Tagiyev.

Differences from traditional chess for two:

  • constructing figures in the corner of a hexagon;
  • the coordinate of each cell is set through an intuitive division of the playing field. (The playing field is divided into three colors of the “kingdom”: White, Black, Red clockwise, each kingdom is divided into five “administrative entities” - JSC: “Village”, “Suburb”, “City”, “Palace”, “Throne” ", in each AO, the triangle cells are numbered from left to right of the player playing for this color. For example, “Red Village 14” - KS14, “White Tron 2” - BT2.)
  • “Diplomacy” is used (“Rule of Neutrality”, “Vassal Dependency”, “Mastering the Enemy Army”);
  • each set of pieces has two more pawns;

Special case with a pawn:

  • The pawn can move in all directions along “vertical-horizontal” lines. (Therefore, each pawn can be directed against all opponents. A pawn at the opposite end of the playing field does not rest against the edge, and therefore there is no promotion of a pawn to a queen. A pawn can return “backwards”, move “sideways”.)
  • a pawn can make a double move many times without capturing in any direction if it is in a “city”, “palace”, “throne”.
  • two pawns can protect each other if both are outside their “city”, “palace”, “throne”;
  • a pawn cannot capture an enemy piece that is in the “city”, “palace”, “throne” of the color of this pawn. (Therefore, defense must be built by pushing pawns into the “suburb”, “village” and further into enemy territory. Since two pawns located in their “city”, “palace”, “throne” cannot defend each other.)

Common features with traditional chess for two:

  • all the figures are the same and move the same way, if we take into account the replacement of square cells with triangular ones. (Adjacent cells of the same color as the given one are “diagonals.” Neighboring cells of the opposite color are “vertical-horizontal.”)
  • pawns stand in front of the pieces, and the pieces are protected by all pawns during the initial formation;
  • the geometry of the playing field is not distorted, the number of neighboring cells does not change when the figure moves (not counting the edges of the playing field).
  • in traditional chess there are 8 adjacent cells around a cell - 4 for each player. In this version of chess for three, there are 12 adjacent cells around a cell - also 4 for each player.

Other types of boards

Diplomacy

Some variants of three-player chess use the addition of an additional player to expand the rules of the game. Including in the rules the possibility, by agreement at the beginning of the game, of introducing diplomacy and complex relationships between players, for example, “vassal dependence”.

This innovation is justified by the desire to provide players with the opportunity to choose whether or not to use complex relationships, and by the desire to expand the gaming experience.

Who played? Interesting? I understand that there are no uniform rules for this game? Here is one of the rules:


1.1. The color of the figures is determined by lot.
1.2. White pieces are placed on fields from A to H, red on fields from A to N, black on fields from H to N (see Figure 1).
1.3. The white king is placed on square E1, the red king on D12, and the black king on K8 (the kings are placed vertically opposite the opponent's queen).
1.4. The game starts with white, then red's move and black's next move (turn order clockwise).

Piece moves

2.1. All pawns can make the first move one or two squares.
2.2. All pieces and pawns move according to the same rules as in ordinary chess, along verticals, horizontals and diagonals, which simply have curved lines (see Figure 2).

2.3. Pawns that reach the last square are transformed into any piece other than the king, at the player's request.

Checkmate the king

3.1. The player who receives checkmate is eliminated from the game and takes the lowest 3rd place.
3.2. The king of the player receiving checkmate is removed from the board.
3.3. If there is an revealed check or a double check and you find it difficult to determine who checkmated, see “Revealed check. Who checked checkmate.”

Continuation of the game

4.1. All pieces of the player who received checkmate, except for the king, remain in their places and now belong to the player who checkmated.
4.2. A player who owns pieces of two colors makes each next move with only one piece of any color, and now they cannot hit each other.
4.3. If one of the two remaining players gets checkmated, he takes 2nd place, and the one who checkmated is in 1st place.

5.1. A player who finds himself in a stalemate stops the game.
5.2. All pieces of the player who ends up in a stalemate remain on the board without the right to move.
5.3. If the pieces of the one caught in the Patam interfere with the passage of the pieces of the remaining participants in the game, they can beat them, with the exception of the king, who remains motionless and untouchable until the end of the game.
5.4. Any pieces can come close to the king caught in Stalemate, except for other kings.
5.5. If another player ends up in a stalemate, or they agree to a draw, then the game ends in a tie between the three players.
Hourglass allows you to add dynamics to the game and maintain its fun content.
Some recommendations

6.1. It should be especially noted that the piece of one of the players can checkmate the second player while being covered by the pieces of the third player.
6.2. After you have made a move, the second player can attack your piece, and the third player can declare check on you. Your figure is lost.
6.3. Place pieces in bundles under the protection of other pieces.
6.4. The main thing in the game is attentiveness, non-standard solutions and tactical cunning.
6.5. If it happens that the third player does not show up, you can still play chess for three and get a fun boost from the game. Do not expose one of the sets of pieces and play on a chess board “for three” with two people.


More options:

Boards with triangular squares

An example of such a game is chess, patented in 2001 by St. Petersburg resident Nikolai Kulakov, on a board in the shape of a six-pointed star, divided into triangular squares.


Playing field of a chess table for three with triangular squares
Also known are chess with a board in the shape of a hexagon with a side of five triangles, which was patented in 2008 by Izhevsk resident Ilshat Tagiyev.

Differences from traditional chess for two:
constructing figures in the corner of a hexagon;
the coordinate of each cell is set through an intuitive division of the playing field. (The playing field is divided into three colors of the “kingdom”: White, Black, Red clockwise, each kingdom is divided into five “administrative entities” - JSC: “Village”, “Suburb”, “City”, “Palace”, “Throne” ", in each AO, the triangle cells are numbered from left to right of the player playing for this color. For example, “Red Village 14” - KS14, “White Tron 2” - BT2.)
“Diplomacy” is used (“Rule of Neutrality”, “Vassal Dependency”, “Mastering the Enemy Army”);
each set of pieces has two more pawns;


Special case with a pawn:

The pawn can move in all directions along “vertical-horizontal” lines. (Therefore, each pawn can be directed against all opponents. A pawn at the opposite end of the playing field does not rest against the edge, and therefore there is no promotion of a pawn to a queen. A pawn can return “backwards”, move “sideways”.)
a pawn can make a double move many times without capturing in any direction if it is in a “city”, “palace”, “throne”.
two pawns can protect each other if both are outside their “city”, “palace”, “throne”;
a pawn cannot capture an enemy piece that is in the “city”, “palace”, “throne” of the color of this pawn. (Therefore, defense must be built by pushing pawns into the “suburb”, “village” and further into enemy territory. Since two pawns located in their “city”, “palace”, “throne” cannot defend each other.)

Common features with traditional chess for two:

all the figures are the same and move the same way, if we take into account the replacement of square cells with triangular ones. (Adjacent cells of the same color as the given one are “diagonals.” Neighboring cells of the opposite color are “vertical-horizontal.”)
pawns stand in front of the pieces, and the pieces are protected by all pawns during the initial formation;
the geometry of the playing field is not distorted, the number of neighboring cells does not change when the figure moves (not counting the edges of the playing field).
in traditional chess there are 8 adjacent cells around a cell - 4 for each player. In this version of chess for three, there are 12 adjacent squares around a cell - also 4 for each player.


+

And there are also these!

Well, in theory, here they are

It’s interesting that no one has yet thought of some kind of endless tape :-)

Chess is a game that combines the art of logical thinking and sports competition. They originated in southern Asia, most likely in India in the 5th century AD; few people know the exact date. Modern WEB technologies allow you to play chess online with a computer and with real people from all over the world. For this purpose, special flash applications have been created. Thanks to which it became possible to play chess games online without leaving your computer chair.
This seemingly simplest game can absorb you into the mysterious world of chess. It will be extremely difficult to get out of.

Chess captivates a person; a person who knows the rules of the game and has played at least one game will forever remain a fan of this logical game. Our website "Chess.net" invites you to fully enjoy online chess games. All games can be played for free and without registration. Stop wasting time, choose any of 18 games: “For two”, “Chess 3D”, “asisChess”, “SparkChess” or “online chess”. Bookmark our site and share it on social networks. And we wish you good luck and victories!

Classic chess with a black and white board and black and white standard pieces. You will play against a strong computer of the CMS level.

Chess maniac - chess is more suitable for beginners, children who are taking their first steps. The game has two difficulty levels: easy and hard.

A chess game written on a unique engine. Easily launched in a browser window and absolutely free for the player, the game has several difficulty levels from beginner to strong master.

Classic chess with a network game mode, a variety of opponents from computers to Internet users. Convenient interface and clear menu, the ability to prompt the move.

Find out right now how you can learn to play chess for two online or beat the computer in this intense duel.

Train your skills in this game!

An incredibly popular chess game among amateurs with different difficulty levels. Beginners will definitely like it, as after activating the full version they will be able to change the course of the game.

An exciting game of chess for political strategists. The opportunity to play with the headquarters of US President Barack Obama using regular online chess.

Flash game based on an ancient logic problem. The player must skillfully place 8 queens on a regular chessboard so that they cannot attack each other.

Good graphics, bright colors and beautiful pieces are what you need for a great online chess app. Here you can have a great time fighting against the computer.

A game of chess, but it was created not in the usual style, but in a new, fun, colorful and childishly interesting one. If you haven't played for a long time or want to teach your child, this is your chance!

Surely this flash application will captivate chess lovers and fans of active military operations. This is where you will fight the computer garrison and defeat it!

This online chess game is suitable for lovers of dangerous sensations, surveillance and logic. You will be able to think through inventive moves, catch dangerous guys and get rewards!

This application will be a real boon for strategists and warriors. You will be able to defend the castle on your own and fight the most dangerous enemies with the help of a horse!

The classic chess game “Touch chess”, made on a flash engine, interesting battles against the computer, a convenient two-dimensional chessboard.

An exciting chess game that runs in a browser window. A simple algorithm allows you to test your intelligence against a computer program, a classic version of chess.

A wonderful chess game with a robot, classic chess with additional animation effects, a favorite game of inquisitive boys and girls.

If you want to plunge into a chess match and attend a real tournament, then this game is just for you. Learn here, improve and win!

The online game known as “Ultimate Chess” is a computer interpretation of the famous board game that develops logical thinking and memory.

A game called "Capture the Flag" develops mental abilities, and is very similar to playing chess. Its goal is to capture enemy territory, on which it is necessary to plant its flag.

Interactive chess in 3D format for true connoisseurs of the classic game and newcomers to the sport. Smart graphics for realistic victories.

2014 Chess games. all rights belong to the website Shahmaty.net

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